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Showing posts with label Limbo. Show all posts
Showing posts with label Limbo. Show all posts

Tuesday, April 2, 2013

LIMBO Game Review




LIMBO is a 2D puzzle-platform game that involves a variety of tasks that’s carried out by a young boy who we are not given the name of. Meaning the player would play as the young boy who wakes up in an unknown forest lurking with all kinds of danger on every corner he turns to. The character in the game is on a quest to find his sister, and in order to do so he must search for her and avoid getting killed, which is merely impossible due to the fact that there are a wide range of obstacles that results to the character in the game being brutally killed. As a result the game was indeed very immersive as the player’s only goal was to find the game characters sister by successfully fighting off anything that came in the way; this created a sense of thrill whilst playing the game. 


Story
During the game we are not presented with a story line  as it jumps straight into playing the actual game. During the start of the game we are shown the game character as he awakes in a forest, from that moment after he goes on completing various obstacles that he is faced with such as fighting off oversized spiders and so on. Near the end of the game, the boy is then thrown though a pane of glass in which case he is in the same forest.  From awakening he sees a young girl, which could be his sister, which emphasizes the idea that the main story behind this game was so that the boy had to go though many challenges in order to find his sister. 

Gameplay
The game is a 2D game that involves players having full control of the game character throughout the game. This is a two dimensional platform game, which consists of the game character being able to roam around in the game word. The player can make the game character do the usual such as: run, jump, climb, push and pull various objects. The controllers that were required to be used whilst playing the game were rather simple and easy to get the hang of as it was more basic than complicated. Having said that, there were minor issues such as some of the controls when pressed was not responding when playing the game. However, after a while it would start working once the game has been refreshed a few times.
 
Graphics

The graphics in the game were fairly simple and involved graphics that were repeatedly used in many areas throughout the game. Although the game took place in a forest it still became rather dull and what made it worse was the use of Silhouette effect. The close up shots of the game where reasonably quite good but could have been improved to make it better. In comparison, the long distance shots where better as it was clear and understandable as it gives the players a glimpse of the game environment, which created a sense of curiosity and the need to finish the game successfully.  

Sound
The sound in the game was quite simple as it played specific sounds that correspond to the game characters movements. So when the protagonist in the game was running or even climbing something, the sound of these movements where played. This did in some ways have a positive impact as it resulted to immersing the players in the games environment, which made the experience more worthwhile.  

Conclusion
In conclusion the game really impressive as it was in fact quite immersive as the game was able to draw the player into the game. Players were able to customize its controls which made it a lot more comfortable for the player as they were able to customize it accordingly. Having said that, the game did lack in a few things, which made it predicable making players lose a bit of interest in the game.  However, this was not a major problem as the game did have a positive impact resulting to players downloading the game to play it more than once.

Summary
The game was rather immersive, due to its ability to draw the player into the game.
Limbo was very simple and quite repetitive. 








Thursday, February 14, 2013

Game Review - Limbo

Introduction- what is it about?

Limbo is a single player game was released in the early year of 2010.   It is an LIMBO is a 2D puzzle-platform video game.

Story:

The aim of the game was clearly stated from the start. The aim of the game is for the user to guide an unnamed boy through hazardous environments. The user has to figure out different ways to get pass obstacles before they are able to continue searcher for the unnamed boy’s missing sister. The game has been designed in a method that predicts that the user will fail each obstacle at least once before they manage to get across it. Some interrupted that the game is used to teach people a lesson that sometimes no matter how many times you fail you just have to keep trying.

Gameplay:

With the game play the user has control over the unnamed boy. As the user has full control over the boy the user can then decide the direction they want to move the boy in. the user can is also  able to make the unnamed boy  push and pull obstacles in any direction of their choice.   The dark theme within the game is used to hide the obstacle as the user go along. The more obstacles the user successful passes the closer the user can get to find the sister of the unnamed boy. There are various of obstacles the unnamed boy can come across such as a spiders, bear trap, hole in the ground or even drown.

Graphics:

I actually think the way the graphics in Limbo is presented has been structured extremely well. The game goes for a spooky and haunted theme. For that purpose the game uses dark and ghostly background. I like the fact that the game uses a spooky theme but also manages to keep the background clear for the user playing the game to see what going on.  This can be quite difficult to have together but I thought the approach they used to make it work together was very creative. The graphic is presented in a way which set the scene for the user and allows them to understand the story of the game.

Sound:

I didn’t like the minority of the sounds used in the game.  I actually ended up muting the sound after a few minute of playing the game because I found it quite annoying. I understood that the designer was trying to go with a sound that compliments theme however I thought that the graphic that had been used already do so and by add the same style of sound it just made things too much. I think that more adventurous sounds could have been use than the creeper sound as it just made me switch of after a while. However I surprisingly did like a few of the sound that have been used, for example the player the user fell into the trap the snap sound of the closing deadly bear traps.

Conclusion:

Personally I thought that the game as a whole was good but however I do feel that there are lots of area that need improving. For instance the sounds I also think that the story could have been structure differently to understand the purpose of the game. For example maybe showing a quick scene right before the game starts of the sister being capture or something along those line. When I started play I started of excited as I faced some obstacle but after a while I got bored because of the dull theme that displayed on the screen.


Game Review Quake


Introduction - What is the game about?


The game “quake” is a first play shooting game which enables a user to choose between “single” and “multiple players”. The game was created around the year of 1966. The aim of the game is to kill the creatures that try to kill the user to stop you from completing the different level as well as collecting trophies s they go along.

Story:

Personally I think that the stop of the game was set in an approach that isn’t too complicated for the user to understand. For example the way the game started easy and slow not just throwing them in the middle of the battlefield straight away. By starting them of slow enable the user to get the concept of the game for the to take in what is happening and understand what they are meant to be doing in the game  although the game offers instruction they are often skipped. I like the way the story had been set out the game consist of 28 different challenges. Which the user had to find the gate to the next level which i easily understood after finishing the first level.

Gameplay:

The games started of quite simple to allow the user the get the hang of things before it got more difficult. I thought this was extremely beneficial as most people usually always skip the instruction and like to try it out and learn new things as the go on. General I like the way that gave the user an option to use the mouse or the keyboard as some people are more comfortable with the mouse compare to the keyboard. This allowed the user to shoot from a variety of angles and distances. There are two gameplays that consist within quake; single and multiple players. With the single player the aims of the games is to find hidden passages ,collected as many useful objects as they can as well as destroying the obstacles what get In the way of completing the mission as fast as possible. The multiple player has the same aims however it is done while working together.


Graphics:

Personally I think the graphics used in quake are quite poor. For playing the game I found it quite hard to differentiate the celling from the ground. I think the graphics could be better as some of the aims of the game are to find hidden passages which is quite difficult to do with poor quality images.  For instance when I entered the water the screen went really dark, fuzzy and blurry it could have had a more water effect or even having a different colour on the water.

Sound:

I think that the sounds that are used in the games are good as they are fit for purpose. For example when the user goes into the water the splashes the game makes goes really well making it more realistic. Another example of good use of sound is when reloading a gun with bullets. A lot games sometimes miss out the sound of reloading a gun which is one of the most obvious things to have in a shooting game. I thought that the sounds used in quake came across extremely effective.

Conclusion:

Overall I really like the structure and setting of the game. I liked the way the designer stuck to a typical cliché story of a shooting game but added a little twist. Although there are little flaws like the graphics however the other aspect within the game such as the sounding and story make up for little flaws. Another weakness within the game is that it uses boring and dull colours. I think that the designer could have brighter colours and a more attention grabbing background.

Monday, February 11, 2013

Limbo - Westy


Limbo is a platform strategy game where you are playing a young boy who is trying to make their way out of the forest, encountering many challenges along the way. There is no background story to how you got into the forest and why you have to escape which could have been added to make the game more understandable and more enjoyable however the game is quite easy to grasp and can be easily played. The gameplay, 2D platform strategy, suits the game really well because it is appealable to the gamer in the way that it is easy to play due to its basic dimensions and the basic colours and environments used.

The controls are not complicated however at the beginning of the game it is not clear on what to do and how to do it e.g. there was a part of the game where I had to pull a train cart out which enabled to jump onto another platform to continue the game, however this took multiple attempts to figure out and what something that could improve this would be a tutorial resembling instruction that tells you what to do when you first play the game. However the game controls are generally easy to use as the movement of the character is controlled by the arrow keys, the space bar makes the character jump and the control button makes the character hold onto things. This layout provides a simple but effective way for playing the game as the controls aren’t squashed together and they are not confusing to use.

The style of the game is very basic, as previously mentioned, the game uses a two dimensional environment and has basic colours to it e.g. balck, grey and white. At first this does not look appealing to a gamer in the aspect that the colours are very boring however this works well with the game because it draws the attention of the gamer towards what is actually happening in the game which works for a very effective game play. There are some sound effects to the game for example, if a tree snaps you will hear a snapping sound and if the character has jumped you will the character landing however it is a very quiet game and there could have been more sound effects and some background music to improve the game play.

This game does not have any extra which puts the game at a disadvantage because some gamers might get bored with Limbo because there are no rewards throughout the game and because there are no extras the game is put to a more at a basic level. If the game were to have extras in it maybe one of the extras could be objects to find whilst in the forest to help enhance the game.

In conclusion, Limbo is a very basic game which uses good graphics and dull environments to optimise the actual game play. The game is very easy to play and has a simple structure to it, however there could be more sound effects and background music to add to the game play and there could also be extras such as trophies to improve the game play.

Thursday, February 7, 2013

Limbo Review:

Limbo is a type of game which is a strategy type of game; it’s where the user of the game is trying to complete the mission which is played by a young boy. The game is played by the user who trying to find ways of completing the game and story. There is no background to the story of the game you just have to play the game trying to figure out how to complete the game.

The style of the game is basic meaning that there is no such thing as instruction at the beginning of the game. The user has to figure out the game by playing the game this should showed that it wasn't clear.
The game controls were easy to use the reason why is that the movement of the character was controlled by arrow keys, space bar all these function made the character jump and the control button makes the character hold onto items, this is a part of the game.

The game play is very intense the user has to pay attention to minor details within the game. The graphics of the game is 2D platform strategy which makes the game easy to play the reason why is it has a basic dimension and the graphics gives the user basic feel. The colour graphics used in the game was black and white and also grey. To some of the user the colour choose isn't as appealing compare to other games. However for this game I think that the colour has been used correctly because it gives off that mystery kind of environment. In the game Limbo the use of the sound effects has been kept to a minimum but there are some sound effects such as when the character is jumping.

In the game Limbo there are many features within it which makes this game not engaging. The reason why is there are no types of rewards within the game it is a type of game which you just have to play. The game play can be frustrating with the user not knowing what is going on and knowing what they need to do. However the game showed a simple puzzle which has loads of different obstacles which needed to be completed in a logical manner.
 
In conclusion the game is unique even though the game is full of mystery and the user feels like they have entered a lost world with a young boy. The game is a type of game which you want to complete to find out what the story of the game is about. It is a mystery adventure game from the beginning to the end.

Overall limbo is mystery game which creates different types of experience.