Introduction - What is the game about?
The game
“quake” is a first play shooting game which enables a user to choose between
“single” and “multiple players”. The game was created around the year of 1966.
The aim of the game is to kill the creatures that try to kill the user to stop
you from completing the different level as well as collecting trophies s they
go along.
Story:
Personally I
think that the stop of the game was set in an approach that isn’t too
complicated for the user to understand. For example the way the game started
easy and slow not just throwing them in the middle of the battlefield straight
away. By starting them of slow enable the user to get the concept of the game
for the to take in what is happening and understand what they are meant to be
doing in the game although the game
offers instruction they are often skipped. I like the way the story had been
set out the game consist of 28 different challenges. Which the user had to find
the gate to the next level which i easily understood after finishing the first
level.
Gameplay:
The games started of quite simple to allow the user the get
the hang of things before it got more difficult. I thought this was extremely
beneficial as most people usually always skip the instruction and like to try
it out and learn new things as the go on. General I like the way that gave the
user an option to use the mouse or the keyboard as some people are more
comfortable with the mouse compare to the keyboard. This allowed the user to
shoot from a variety of angles and distances. There are two gameplays that
consist within quake; single and multiple players. With the single player the
aims of the games is to find hidden passages ,collected as many useful objects
as they can as well as destroying the obstacles what get In the way of
completing the mission as fast as possible. The multiple player has the
same aims however it is done while working together.
Graphics:
Personally I
think the graphics used in quake are quite poor. For playing the game I found
it quite hard to differentiate the celling from the ground. I think the
graphics could be better as some of the aims of the game are to find hidden
passages which is quite difficult to do with poor quality images. For instance when I entered the water the
screen went really dark, fuzzy and blurry it could have had a more water effect
or even having a different colour on the water.
Sound:
I think that
the sounds that are used in the games are good as they are fit for purpose. For
example when the user goes into the water the splashes the game makes goes
really well making it more realistic. Another example of good use of sound is when
reloading a gun with bullets. A lot games sometimes miss out the sound of
reloading a gun which is one of the most obvious things to have in a shooting
game. I thought that the sounds used in quake came across extremely effective.
Conclusion:
Overall I really
like the structure and setting of the game. I liked the way the designer stuck
to a typical cliché story of a shooting game but added a little twist. Although
there are little flaws like the graphics however the other aspect within the
game such as the sounding and story make up for little flaws. Another weakness
within the game is that it uses boring and dull colours. I think that the
designer could have brighter colours and a more attention grabbing background.
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