Introduction
Developed by Imangi Studios, Temple Run is a third person,
3D endless running game first released for iOS in April 2011. It is compatible
with all iOS devices. I will be reviewing the iPhone 3GS version. It is similar
to games like Gravity Guy and Canabalt.
Story
There isn’t really much of a story to Temple Run. There are
a group of characters that the player can choose from. Whoever is chosen takes
the idol from the temple. They are then chased by monkeys. This then initiates
the game. The story is really there just to set up the game. There’s no
narrative at all. There’s only a little description of each character. Overall,
what little narrative there is, is only there to set the game up.
Gameplay
In Temple Run, the goal is to run, jump, duck and turn left
and right to avoid randomly placed obstacles to get a high score. There is no
victory condition as such; you just keep playing until you die. You can’t win
in the game. The only goal is to get a high score. Running is done
automatically, jumping is done by swiping up, ducking is done by swiping down,
to turn left and right, you just swipe in the respective directions. The player
can also tilt the iPhone to move left or right to collect coins. All of these
actions work great on the iPhone 3GS most of the time, though there is some
slowdown at times. This is made worse if more apps are open in the background.
The slowdown at times has caused me to die because the phone wasn’t responsive
enough, especially when the speed of the runner increases later in the game.
There are also power-ups to unlock which can aid the player,
such as, invisibility, which means the player can just run through obstacles,
speed boost, which boosts the player through ahead and coin magnet, which lets
players automatically collect coins for a certain period. These power-ups can
also be upgraded to further aid the player. There are also utilities which can
be bought to help the player. These include resurrection wings, which allow the
player to respawn after death and boost which can be used at the start of the
game to boost the player ahead 1000 metres. These abilities add progression to
the game as they can be upgraded. They also make it a little easier to get a
higher score, though the game is still challenging.
There are also objectives to complete, such as “play X
amount of games” or “collect X amount of coins”. While these objectives also
add more to strive for, they also increase the score multiplier, thus allowing
the player to get a higher score in a shorter amount of time. I felt the
objectives were great. Some of them are challenging and time-consuming, but they’re
worth the reward.
Overall the gameplay is great. Despite the lag, the game is still
addictive. I still keep coming back to beat my high score.
Graphics
The graphics in Temple Run are good. Characters models are
good, though they lack any proper definition, much like the environments.
Textures on objects like trees and walkways don’t look that great. There are a
lot of jagged edges. A lot of the obstacles are also clearly used over
throughout the game. Overall, though, the graphics are good for an iPhone game.
Sound
The sound in Temple Run is good. The music is good. I think
it goes well with the game. It helps to immerse the player in the game. The
sound effects are also good. There’s a nasty thud when you walk into a tree,
the water splashes when you fall in. There are really any bad sound effects, so
overall, I think the sound is good but it’s not incredible.
Conclusion
Temple Run is a great game. It’s got addicting gameplay.
It’ll keep you coming back. The sound and graphics are ok. They’re not great
but they won’t hinder the experience at all. So if you have an iOS device, I
recommend you download Temple Run, though if you have an older device it might
be slow, so I would close all other apps first.
Summary
Good points: addicting gameplay, lots to unlock
Bad points: slowdown
Your experience with the game interaction on this device would be helpful to readers. Pretty good of game to keep you coming back despite a lag.
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